UMA ANáLISE DE 33 IMMORTALS GAMEPLAY

Uma análise de 33 Immortals Gameplay

Uma análise de 33 Immortals Gameplay

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Nous avons cependant eu suffisamment de matière pour nous faire une idée do la boucle d’exploration qui nous attend dans 33 Immortals. Schfoimatiquement, nous rejoignons donc un lobby de 33 joueurs, qui se trouvent disséminés dans une grande carte. Celle-ci comporte de nombreux objectifs secondaires pour amasser des ressources permettant de se soigner ou d’acheter divers objets, augmenter nos statistiques ou ouvrir des coffres.

Combat has a satisfying impact, though some may find it clunky when using some weapons in particular, and the tutorial could do more to ease new players in. With its striking art, rich world-building, and MMO-lite mechanics, the game has a strong foundation. The game is only now starting its early access, so if Thunder Lotus refines onboarding, enhances communication, and polishes movement, 33 Immortals will become a standout in the genre. Pros

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At the moment only four weapons based on either cardinal sins or virtues are available—Sword of Justice, Daggers of Greed, Staff of Sloth, and Bow of Hope—though hints of future additions, like a halberd, appear in the game’s official artwork.

The game begins with a 33-player map, Inferno, which is an arid wasteland of roaming demons, 12 Torture Chambers and one big ascension battle to complete. The minions running around Inferno are easy enough to dispatch for practice and extra bones (the game’s currency), or you can run right by them without punishment. Torture Chambers are miniboss rooms designed for six players to tackle at once, but you can enter them with fewer than six, even alone. However, you’re unlikely to get far solo. The minibosses are hulking skeletons and big, flopping demon worms with plenty of health, and they always have hordes of minions as backup.

The game’s dependence on teamwork is a double-edged sword—success feels earned, but failure can often be out of your control.

While that isn’t a massive amount of time to pump into a roguelike, I think I managed to grasp the title’s unique gameplay loop and the direction the developers want to take it.

are visually breathtaking, blending medieval manuscript aesthetics with nightmarish, apocalyptic imagery. Thunder Lotus’ hand-drawn style is rich in detail, from illuminated script menus to grotesque, hellish landscapes straight out of a horror series—complete with mutilated devilish bodies around the map.

There is a deeper story that unfolds behind all this action and during the repeat trips back to the safety of the Dark Woods, afterlife’s sole safe haven, but don’t dive in expecting a Hades

The tutorial ensures you experience failure firsthand, as the relentless enemies eventually overwhelm you. 

Each of these weapons have a primary and secondary attack that rely on you inflicting damage on enemies to build up their respective gauges.

casts players as condemned souls rebelling against divine judgment. Unlike traditional roguelikes 33 Immortals Gameplay that focus on solitary progression, this game drops you into a chaotic, ever-changing battlefield where teamwork isn’t just encouraged—it’s necessary for survival.

is masterfully crafted, making every hit and enemy attack feel weighty and impactful. Each sound is drawn out to perfection, whether it’s the satisfying clash of weapons or the eerie whispers of the damned in the background. The soundtrack complements this beautifully—calm and atmospheric during exploration, yet swelling into epic intensity when battles heat up.

Despite having an impressive world that encourages cooperation, massive wars against the afterlife’s forces, and a good God-killing hook for an exciting gameplay loop, there are some missing aspects that I can attribute solely to this being an early access release.

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